State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2024

Top 5 Third Person Games Performance in the Netherlands Q4 2023

Discover the performance trends of the top 5 third-person games in the Netherlands during Q4 2023, including downloads, revenue, and active user metrics.

Top 5 Third Person Games Performance in the Netherlands Q4 2023

Top 5 Third Person Games Performance in the Netherlands Q4 2023

In the fourth quarter of 2023, the top 5 third-person games in the Netherlands showcased notable performance metrics. Below, we delve into the downloads, revenue, and weekly active user trends for each game.

Subway Surfers

Throughout Q4 2023, the game saw a steady increase in downloads, culminating in approximately 14K downloads in the final week. Revenue peaked at around $1.1K in late October, with fluctuations throughout the quarter. Weekly active users grew significantly, rising from 200K to 259K by the end of December.

Race Master 3D - Car Racing

This game experienced a consistent rise in downloads, reaching about 12K in the last week of December. Revenue fluctuated, peaking at $426 in mid-October and ending the quarter with approximately $325. Weekly active users saw significant growth, starting at 34.6K and increasing to 56.1K by the end of December.

Going Balls

The game demonstrated an upward trend in downloads, ending the quarter with around 12.4K. Revenue showed variability, peaking at $210 in late October and ending the quarter at $197. Weekly active users increased from 36.2K to 43.9K over the same period.

Stumble Guys

This game saw a steady number of downloads, with a high of 9.1K in the last week of December. Revenue was highest at the start of the quarter, with approximately $10.7K in late September, then fluctuating and ending at $6.3K. Weekly active users remained relatively stable, ranging from 151K to 183K, before settling at 148K by the end of the quarter.

Real Car Driving: Race City 3D

Downloads for this game showed an upward trend, peaking at 9.1K in late October. Revenue remained low, with minor peaks, ending the quarter at approximately $9. Weekly active users increased from 8.9K to 15.9K by the end of December.

These insights are based on data from Sensor Tower. For more detailed analysis and additional metrics, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024